![dragon ball unreal is literally unreal dragon ball unreal is literally unreal](https://i.ytimg.com/vi/ULkDGmjSqmY/maxresdefault.jpg)
![dragon ball unreal is literally unreal dragon ball unreal is literally unreal](https://cdn2.unrealengine.com/Unreal+Engine%2Fdeveloper-interviews%2Fcyberconnect2-shares-how-its-artists-faithfully-recreated-the-dragon-ball-z-universe-in-3d%2FInterview_DBZ-Kakarot_body-img03-3840x2160-1760a6117eaa4e1760a86c28e1d47098c48a18dc.png)
Round Three (Tom Clancy's Rainbow Six: Vegas, The Elder Scrolls IV: Oblivion, Tom Clancy's Splinter Cell: Double Agent, Sonic the Hedgehog, Marvel Ultimate Alliance, Tony Hawk Project 8).Round Two (Call of Duty 3, F.E.A.R., Tiger Woods PGA Tour 2007, World Championship Snooker 2007, NBA 2K7, NHL 2K7, Enchanted Arms, Blazing Angels: Squadrons of WWII).Round One (Ridge Racer 6/Ridge Racer 7, Def Jam: Icon, Fight Night Round 3, Virtua Tennis 3, NBA Homecourt, Need for Speed Carbon).There's a beautiful range of games to pick over this time around, including two Unreal Engine efforts, one of the best sports titles of recent times and the latest example of hardcore Nordic technical mastery.Ĭommence au festivale! Previous Face-Offs One pixel in the video is one pixel on your HDTV, and we've manfully done our best to sync up the two versions of each game to provide the best comparison coverage. Literally every single piece of digital information pumped out by the hardware is ours - ours I tell you - and from there we can supply ultimate quality screenshots and comparison videos.įlash's support for h.264 combined with Eurogamer TV technology allows for video comparisons that actually work, with as much detail retained as possible.
Dragon ball unreal is literally unreal full#
This is achieved with the now ubiquitous Digital Foundry TrueHD capture kit, the only equipment in the world capable of ruthlessly plundering the HDMI ports of the respective consoles at full 24-bit RGB precision. As if you didn't know by now, the aim here is to supplement existing Eurogamer reviews with console-specific commentary, backed up with a range of 'assets' losslessly extracted from the hardware during our testing.
![dragon ball unreal is literally unreal dragon ball unreal is literally unreal](https://cdn02.nintendo-europe.com/media/images/06_screenshots/games_5/nintendo_switch_6/nswitch_dragonballfighterz/NSwitch_DragonBallFighterZ_05.jpg)
Our groins suitably girded, we return once more to the great cross-platform console development debate with the latest in our ongoing face-off comparison coverage.